View Single Post
Old 22 June 2017, 08:21   #3
a/b
Registered User
 
Join Date: Jun 2016
Location: europe
Posts: 1,050
I'm more into 000/040...
Anyway, three minor things after taking a quick look at the code and 020 tables:
- lea (ham8.colorTable.w,pc,d6.w*8),a3 is out of 8-bit range
- and.b #$fc,dx as fast as and.b d6,dx? if so, moveq #-4,d6 not needed
- (-6,a3)/(-4,a3)/(-2,a3) faster than subq.l #6,a3 and 3x(a3)+? (postinc as fast as indirect displacement)

Branching looks OK to me (G's weight is 3 so it makes sense to assume branch not taken when comparing d4 with d3/d5).

EDIT:
So much about taking a nap, now I can't shut my brain off..
Code:
;  move.w  #512-1,-(sp)
...
;  move.w  #640-1,d7
  move.l  #(512-1)<<16+(640-1),d7

  dbf d7,.loopx
..
;  subq.w  #1,(sp)
  sub.l #(2<<16)-640,d7
  bge     .loopy
;  addq.l  #2,sp

Last edited by a/b; 22 June 2017 at 09:28.
a/b is offline  
 
Page generated in 0.04245 seconds with 11 queries