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Old 20 June 2017, 19:18   #50
babsimov
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Join Date: Jun 2017
Location: France
Posts: 26
Quote:
Originally Posted by Toffee View Post
Yeah AAA had no 3d features.

The built in CPU was twice as fast as PlayStation and was 64 bit vs 32 bit. Hombre had no T + L built in but high end systems could have another HP processor as the main CPU and use the on board chip for doing T + L.

There was no z buffer or texture filtering.

Hombre Blitter and Copper were 64 bit vs AAA 32 bit versions.

Hombre had 12 16 bit audio channels vs AAA 8.

Yeah 4 8 bit playfields all with scrolling and scaling or combined for 32 bit mode.

Hombre was only 2 chips including CPU so would have been much cheaper than AAA systems. They aimed for 2 chip system at sub $40 cost.

These systems would have been fast and cheap !!
Thanx for your answer.

This is probably why they have canceled the AAA for Hombre. If i remember correctly.
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