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Old 19 June 2017, 09:51   #19
alexh
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Join Date: Jan 2004
Location: Oxford
Posts: 11,880
Whoever is going to do this (if anyone) you could increase your market (potentially) by also writing it for the Atari ST / TT / Falcon030.

A famous ST coder DML has recently released AGT (Atari game toolkit) reportedly takes the hard work out of writing quality games on that platform.

Unlike "AMOS/STOS/backbone" you really can unleash the full power of the hardware with these libraries. (Full screen Sub-pixel 8-way scrolling with > 16 colours)

Together with the toolkit are lots of tools for palette optimised gfx conversion. Tile conversion. etc.
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