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Old 07 June 2017, 16:53   #8
zero
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Join Date: Jun 2016
Location: UK
Posts: 428
Quote:
Originally Posted by sandruzzo View Post
If we reduce sprites size, and use copper like you've said, we can manage to do well. On A1200 we can use 020 with blitter to speed up operation. Maybe we "only" well use 64 colors, we can have 50 hz conversion!
Well, once you get over 16 colours you need more cycles for bitplane DMA... And of course some of the extra colours are shared with sprites.

The problem with reducing the sprite size is that you need to fix all the hit boxes and movement speeds, it gets complex and the game won't play quite like the arcade version.
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