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Old 06 June 2017, 19:53   #4
sandruzzo
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Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
Quote:
Originally Posted by dlfrsilver View Post
CPS games use unified code, and unified assets.

2mb would be only for a computer with tile hardware. With no tile hardware, you need 4mb (count also the conversion of the music and sfx, taking quite an amount of ram space).
we did great with rygar, who knows...
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