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Old 03 June 2017, 12:51   #127
ross
Vae victis!

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Join Date: Mar 2017
Location: Crossing the Rubicon
Posts: 435
Mmu..

Finally replicable.
Like I've written in some old messages, I sensed of some problems with MMU enabled but subtle and unpredictable.
Now you can view in action.

Use my usual (attached) configuration, but another with MMU enabled can be fine, boot from my NTSC patched version of Darkseed (in The Zone) and the sprite/bpl party begin!
Seems that copperlist do not start / set pointers but is not the case...
If you enable/disable MMU (latest beta) in real time the problems is enabled/disabled in real time

All begin with beta3 (beta2 is working properly).

Cheers,
ross
Attached Files
File Type: uae config_1.uae (12.8 KB, 12 views)
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