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Old 29 May 2017, 20:29   #19
grond
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Join Date: Jun 2015
Location: Germany
Posts: 383
Quote:
Originally Posted by touyats View Post
sprites being capable of being programmed to fetch from the ram area where the framebuffer DMA puts the data it reads, to overlay a video-in window with the regular video data fetched from RAM.
Ah, overlay windows! Perhaps that's why there is such a large range of scaling factors?
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