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Old 29 May 2017, 19:01   #18
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Join Date: Feb 2016
Location: Trieste
Posts: 11
They are a pretty detailed high level description of the system. Totally breaking with the Amiga architecture, but some ideas are beefed up ideas from the Amiga, I'd say. The hardware 3D support basically amounts to the Blitter being able to blit a scaled image on the area to do texture mapping, that is, there's no hardware vertext transformation pipeline.

A nice addition is a DMA channel for a frame grabber, and sprites being capable of being programmed to fetch from the ram area where the framebuffer DMA puts the data it reads, to overlay a video-in window with the regular video data fetched from RAM.

Wondering if Hombre's copper and blitter are similar to the AAA parts.
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