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Old 29 May 2017, 13:51   #12
Toffee
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Join Date: Sep 2008
Location: Farnborough
Posts: 111
Nice idea I wonder if that was one of the use cases for hardware playfield scaling.

It's an interesting feature that's not been mentioned about Hombre before. It seems you get it for free as the entire playfield image is loaded into the line buffer for each line and then the display hardware can resize before being displayed.

I was wondering if you could adjust the scaling factor on each line using the Copper. Mind you are such tricks necessary when you have a 64 bit texture mapping Blitter ?!
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