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Old 13 May 2017, 14:50   #13
Toni Wilen
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 43
Posts: 21,729
It was interesting and fun (and still is) as long as it was/is not too high level: mainly hardware drivers or dos related (dos is always interesting and weird!), gfx.library, especially intuition and other higher level libs/classes/whatever are very uninteresting and also usually they don't just fit nicely with m68k hardware (like planar bitmaps). I am 100% not interested in optimizing that!

Debugging some big program and finally finding out that problem is caused by (for example) some minor header bug (like wrong register parameter or missing declaration that can only affect m68k), is mostly annoying and really boring.
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