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Old 10 May 2017, 10:25   #30
pandy71
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Join Date: Jun 2010
Location: PL
Posts: 1,532
Quote:
Originally Posted by Toni Wilen View Post
Yes but unfortunately Denise forces all inactive planes to output zeros so any BPLxDAT write to inactive plane does nothing. (Except in "7 plane" mode where Agnus thinks mode is 4-plane but Denise thinks it is 6-plane). Having separate bitplane enable mask for Agnus and Denise would have been quite nice.

Writing to BPL1DAT is (the only?) really useful feature, it horizontally enables sprites immediately, even if DDFSTRT has not been passed yet.

Oh... this ruin my concept completely... I assume turning ON and after defined (to be estimated) time OFF some bitplanes (BPUx) will not work?
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