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Old 04 May 2017, 16:01   #48
thellier
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Join Date: Sep 2011
Location: Paris/France
Posts: 148
>continuing QuarkTex development?

For what usage as Wazp3D almost do the same ?


QuarkTex do :
Warp3D.library to OpenGL32.dll wrapping (hardware accelerated)
agl.library (StormMesa) to OpenGL32.dll wrapping (hardware accelerated)


Wazp3D do :
Warp3D.library to OpenGL32.dll wrapping (hardware accelerated)
(in fact 1% of Wazp3D code come from QuarkTex source)
Dont wrap agl.library (StormMesa) but just use an updated agl.library (StormMesa2010) with less bugs (it call Warp3D.library so is somehow hardware accelerated too)



Alain Thellier - Wazp3D
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