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Old 03 May 2017, 01:46   #12
Lord Riton
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Join Date: Jan 2011
Location: France
Age: 52
Posts: 507
Wow ! A Captive thread ! .. again...

In 2012 some of us decided to make a Captive remake for the Amiga (AGA). It didn't go far. It ended by me programming some sort of demo we can walk arround, in a small area. (for those interested, you can still DL it THERE ) . Then i lost all the sources do to a stupid HD crash, and the whole project just ended with it.. sad...
At least 3 of the other people involved into that project responded to this thread here. And probably only one of them (Meynaf)DLed my demo and tried it out. Even more sad...

As for Captive, i realy loved that game. Played it till the 11th mission, where a second code bug stopped me from going further (got the code for the first code bug of a french Amiga magazine back at the time).
For me the game has a special feeling, and i liked the random made levels as well. I think random levels can be great if the generator is good, and Captive's generator was rather good. Of course handdrawn can be better, but it removes the randomness which is so great to have.
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