I was in close communication with J Nash & S Campbell during the court case (in a former life) and, although the case seemed to centre around AP2 (or "The A-Nows") vs just one individual (namely the CU Amiga editor at the time, I forget his name) and not the magazine itself, it's fair to conclude that the resulting damages paid by EMAP (not much!) were a huge contributing factor to the decision to close the magazine.
It was by no means a vindictive move by the AP2 authors, as they were both in otherwise gainful employment elsewhere at the time (by Future to name just one company who regularly used their freelance services, despite AP2's anti-Future sentiments) and had no allegience whatsoever to the Amiga and held no animosity to the "surviving" Amiga magazines (all of them losing money hand-over-fist as the months wore on.)
The action was driven by the principle that CU Amiga had stolen something that wasn't theirs to take. The editor's arguments were laughable and defence diabolical (claims included a lie that there were no copyright notices on the website; the fact it was on the Internet made it public domain; the website had no worth or value, etc.) It was also proved that the same CD as AP2 also featured copyright material belonging to Lucasfilm, The Football League and Apple Computer (!) all used without permission.
It was clear that things had become very sloppy at CU Amiga towards the end.
If I may join in the debate, I think it's important that the distinction should be made between Amiga power users and Amiga fanatics (who generally leant towards magazines such as CU and AF for a balance of techy articles and straightforward games reviews, mostly written BY anoraks FOR anoraks) and the solely games-mad users (who quite often wouldn't have even known what DF0: was, and, to be fair, couldn't give a hoot as long as they could play their new game they'd just shelled out 30 quid on.)
The people we used to call "lamers".
Amiga Power, (latter-day) The One Amiga and Amiga Action all catered for that latter audience, with Amiga Power outselling its rivals throughout almost all of its lifetime. Indeed, the entire team at Amiga Power were simply fans of GAMES and couldn't care less about the platform, except for the fact that they were all posted to a magazine specifically targeted at Amiga owners. Many of the writers came from C64, Spectrum and console titles and have since gone on to PC, N64, Playstation and X-Box titles.
Shoddy payola-based "give us money and we'll give you high scores" mags came and went. Amiga Fun anybody? Amiga Force?
I personally think that, at any point during 1995 and 1996, if Amiga Power had wanted to say "god, we're all getting a bit sick of these lame Amiga games, don't you idiots realise there's tons better games on the Playstation, N64 and - gagh! - even the PC (nngh!)??" then they should've been applauded for doing so. They never did, of course, but as far as journalism and creative writing goes, no-one - NO-ONE - in the history of videogame journalism has ever come close to the precedent set by Amiga Power for truth and honesty.
What people like manicx either forget or don't understand is that not every Amiga owner cared about the tedium that littered the pages of CU and AF "Workbench is great!" the tech mags lead you to believe, "SO GREAT, in fact, that you should download all these tools from Aminet that turn it into Windows 95! Let's see now, you'll need a *START MENU* and a *TASK BAR* and a *RIGHT-CLICK POP-UP MENU* etc." and page after page of "Accellerators are great! SO GREAT, in fact, that nothing of interest to any of you will ever require an acellerator. Nevermind, eh? You should all spend three hundred quid on something you'll never use."
For people who JUST PLAYED GAMES and saved up money to buy them, it was so important that magazines like Amiga Power were around. Whilst every other mag was accepting free lunches, promises of exclusives and other "revenue-generators" for their publishers, in return for a 90% Gold Award for the next shoddy Amiga game (many of which helped to kill the Amiga) Amiga Power eschewed the trend. It was hated by the establishment and by the companies who hoped to get away with sub-standard "product" (sounds of hundreds of disgruntled kids rioting in the streets after blowing thirty quid on a pile of poop).
So, yeah, just, like, shut up about Amiga Power. It was great.
[THIS CONCLUDES MY RANT. Or does it? OR does it? OR DOES IT?