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Old 20 April 2017, 05:40   #101
b0lt-thrower
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Join Date: Jun 2010
Location: US
Posts: 65
Quote:
Originally Posted by Gilbert View Post
Was anyone else disappointed with the A1200?

Most Amiga users and magazines seemed to be very happy with the A1200 when it came out. I wasn't at all, and a look at the first games pretty much ended my association with Amiga gaming. I just saw the same games with more colours and a bit smoother. There was no wow factor. After that I stuck with the Amiga 500 (with half meg memory expansion) and my Super Famicom (Jap SNES).

Here's what Commodore got wrong in my opinion

1. Too much focus on creating higher-res screen modes with more colours (and also making the blitter work in these different screen modes) and not enough on enhancing gaming(8 or maybe 16 sprites when the comparitively old Megadrive and SNES could manage 64 and 128 respectively). It's a bit like the original Amiga - yes it can display 4096 colours on screen, but the majority of the games for the system were 16 colours (Albeit some had added some Copper magic) and most didn't even run at 50/60 fps. That was fine back in 1985 but 7 years(!) later you expect a significant upgrade.

2. There was a mild improvement to dual playfield mode. Great!... when the SNES had 5(?) playfields and could scale and rotate whole screens. Commodore seemed to have no sense they were competing here....

2. Sound chip needed 6 channels to get a decent track playing with sound effects. Again SNES and Megadrive have 6 channels each. Using the same sound chip from 1985 was ridiculous!

3. Like the original Amiga, if you wanted to get a good number of objects on screen with a lot of colours and scrolling, you had to spend ages using hardware tricks or specific techniques. Time = money and developers aren't going to want to spend 2 years making an arcade quality game on the A1200 when simpler systems exist....

I do have a CD32 now, but it's not very impressive from a technical point of view, even the mighty Banshee is bettered on both the SNES and Megadrive. The reason I like it is because it offers something a bit different and it's an Amiga It's fairly obvious it had no hope of competing long term. I just find it hard to see what Commodore was thinking with the AGA architecture??
I was; I wanted an inexpensive productivity machine, not a games machine, and to see the games I did play actually run slower on the stock A1200 I bought versus the expanded A500 I'd sold to finance it (from a 14mhz (adspeed) A500 with 2mb Fast RAM and 1mb Chip RAM to 14mhz 020 with no Fast RAM).

It was only when I was gifted an 030 card and spent the princely sum of $189 on 4mb RAM that the machine really took off...and by then I was looking elsewhere to get my computing fix, as Commodore USA had gone bankrupt.

EDIT: the 1200 should've shipped with at least a megabyte of fast memory and some flavor of 030, not that borked-ass 020 that was in it. In retrospect, I really never should've bought it, I should've put that money back into the 500 - some kind of expansion box (maybe a Bodega Bay), video card (Retina, etc.), a better accelerator card, more RAM and a hard-drive.

Last edited by b0lt-thrower; 20 April 2017 at 05:49.
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