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Old 02 April 2017, 20:39   #12
CaptainM68K-SPS France
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Join Date: Dec 2004
Location: Melun nearby Paris/France
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Originally Posted by DamienD View Post
Gotcha. No way for us mere mortals can fix then...
We would need a programmer to check the program code anyway.....

We need to remove the frameskipper. In fact, the Amiga main code is locked at 60 frames per seconds.

The game would need to use a variable frameskipping.

I have found the information inside the PC readme file.

The Amiga version is mostly a C port from the PC version, and i'm sure they have not made it cleanly......

The worst is that SSF2T use all the new AGA specific registers..... that's what i discovered when hacking the game.
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