Thread: Final Fight AGA
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Old 09 March 2017, 12:09   #46
TEOL
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Join Date: Jul 2009
Location: Middlesex, England
Posts: 141
Hope the new team can reach the end of the project with Leatherhead's vision of an Arcade Perfect edition.

The AGA machine can use as many colours as a Windows PC in 24-Bit mode so we can get many old 16-Bit arcade games running perfect on it really but nobody has ever bothered until now making arcade games for AGA hardware it only seems to be C64 they target, ST Ports of Arcade titles over AGA instead of the real arcade texts, backgrounds and sprites and this one off Leatherhead that nobody has took over and finished sadly until hopefully now because I want to see it finished so hope someone picks it up and makes it to his vision.

The text was crap so far as Leatherhead wasn't able to rip it but in time once someone takes over they can make that change.

We also would need to get the options screen from the best home version the SEGA CD as it's a home port so we would want to choose the options we can on the SCD version but play it like the arcade with the looks and colours and perhaps the real music of the arcade as some AMIGA trackers use sampled music so you can insert a recording of the real mccoy.

This is so you don't have unlimited lives by slamming in a million credits but you can set your limited credits from 3 to 9 from the SCD like home menu so it's more like the arcade as in you put your money in and go as far as you can rather than a Free Play Arcade but of course there would be a Freeplay option in the credits too I guess.

Last edited by TEOL; 09 March 2017 at 12:21.
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