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Old 31 January 2017, 01:19   #39
Foebane
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Join Date: Sep 2011
Location: Cardiff, UK
Posts: 442
I'm not sure I understand your detailed technical explanation, Toni, but now I come to think of it, I think that's how my A500 and A1200 behaved with such graphics. Seeing emulation of an A500 at a crisp, smooth 50fps is bringing back memories.

It may be unrelated, but when I was making A500 games with AMOS, I remember a feature of this programming language being "double buffering". It was necessary for games, as I recall.

Last edited by Foebane; 31 January 2017 at 04:11.
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