View Single Post
Old 30 January 2017, 11:56   #38
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 19,520
Traditional double buffering halves the update rate (not refresh rate!) if rendering takes more than 1 frame.

Note that emulator vsync or buffering mode has nothing to do with software running on emulated hardware and its use or lack of vsync or buffering.

Emulator vsync is is sort of like camera that periodically takes photos of some display device's screen. Without vsync camera capture rate and display update rate are not 100% synced (camera is synced to "real world", display device is synced to "emulated world"), sometimes one frame is not captured, sometimes same frame is captured twice. In vsync camera is synced to display's vsync rate.
Toni Wilen is offline  
 
Page generated in 0.04793 seconds with 9 queries