Quote:
Originally Posted by Anakirob
Here's an idea I would like to see implemented in an Amiga game: I notice that there are a large number of PC games with procedurally generated levels released in recent years. "Rogue-Like" is a common term for this, and does not necessarily mean a turn based RPG like it used to. Anyway, randomly generated levels seem to keep gameplay interesting and vastly increase replayability.
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That can be good, but depends on the game.
There was a first person shooter on the Atari Jaguar that had randomly generated levels, but would occasionally create impossible levels. The same was true for F-Zero 64 on the Nintendo 64, which is why it was left as an option, rather than part of the main game.