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Old 27 January 2017, 22:37   #36
Lonewolf10
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Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
Quote:
Originally Posted by Anakirob View Post
Here's an idea I would like to see implemented in an Amiga game: I notice that there are a large number of PC games with procedurally generated levels released in recent years. "Rogue-Like" is a common term for this, and does not necessarily mean a turn based RPG like it used to. Anyway, randomly generated levels seem to keep gameplay interesting and vastly increase replayability.
That can be good, but depends on the game.

There was a first person shooter on the Atari Jaguar that had randomly generated levels, but would occasionally create impossible levels. The same was true for F-Zero 64 on the Nintendo 64, which is why it was left as an option, rather than part of the main game.
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