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Old 27 January 2017, 03:52   #35
Anakirob
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Join Date: Nov 2005
Location: Tasmania
Age: 42
Posts: 893
Quote:
Originally Posted by carrion View Post
btw: anyone tried / thought about a Zelda like game for Amiga 500?
I'll try and this is the first tests.
There are a few for AGA Amiga's, but I'm not real sure that OCS/ECS Amiga's ever got such a game. And I must say I was not particularly impressed with either Legend or Speris Legacy anyway. They aped Zelda's look, but somehow managed to completely lose the gameplay.

I haven't played either of them, but I think that Tales of Gorluth 1 & 2 will run on an A500, but they ARE backbone games (which is why I have not bothered with them), so they probably don't play very well on a standard A500.

Here's an idea I would like to see implemented in an Amiga game: I notice that there are a large number of PC games with procedurally generated levels released in recent years. "Rogue-Like" is a common term for this, and does not necessarily mean a turn based RPG like it used to. Anyway, randomly generated levels seem to keep gameplay interesting and vastly increase replayability.

If you could combine that with your Zelda idea then that would be one game I would be most eager to play.
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