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Old 20 January 2017, 15:48   #3
earok
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Join Date: Dec 2013
Location: Auckland
Posts: 3,545
Quote:
Originally Posted by Amigajay View Post
Great stuff! I was actually playing around with 'FMV' games last weekend, i guess since this doesn't use CDXL, the animation plays similar to Tomcat and Desert Apache? The latter also having the ability to use doublescan.+
I guess so, though presumably those games had floppies/hard drives in mind? They both look to be made up of extremely short clips!

Quote:
Originally Posted by Amigajay View Post
Appreciate the efforts here, though what chance of MDM coming to the CD32? You say above blitz cant handle picking the right frame, but is it possible using CDXL? Is the problem just getting all the correct video and number of frames before converting?
Well, picking the right frame thing is just a matter of working out how to make a sample play back from any arbitrary point.. if there isn't a library out there for doing that i'm sure it's perfectly possible by inlining ASM..

But even that limitation wouldn't really stop a MDM port.. you'd need to split it up into a bunch of different animations, so that whenever you die it just changes to frame 0 of the particular death animation..
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