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Old 06 January 2017, 22:01   #19
rsn8887
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Join Date: Oct 2006
Location: USA
Posts: 727
UPDATE: I managed to calculate the optimum integer factors inside the shader using VPOS. As I said the prescaling could still be improved but it is very close to perfect integers. Once I figure out that NULL filter discrepancy, it might be possible to improve this shader further.

Here is the updated shader.
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File Type: zip Sharp_Bilinear_Simple_Filter.zip (1.6 KB, 13 views)
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