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Old 05 January 2017, 21:13   #51
juen
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Join Date: Jan 2016
Location: Kraków / Poland
Posts: 481
Quote:
Originally Posted by tomcat666 View Post
"Unfortunetelly A500 will not be enough for this game, as Bridge Strike will require a faster CPU. 020 should be enough though"

Don't get me wrong, the game looks SPLENDID and looks to be very playable and I love RiverRaid so this will be great, but why does it require 020 CPU? I don't see anything that would really require it... vertical scrolling, small objects that move around and not many of them. I mean A500 could handle games with MUCH more going on, especially with vertical scrolling. Is the game made with a game designer or is this pure ASM venture? Just wondering...
please check our tech demo, there you can see that (almost) all screen is redrawed in every frame (50 fps). so this is why we can have all tiles animated (cute pixelized gfx from Koyot). imho without asm with all code for gameplay that would not happend

BIG THX 2 ASZU 4 UPDATE!
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