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Old 05 January 2017, 20:56   #8
thellier
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Join Date: Sep 2011
Location: Paris/France
Posts: 148
Hello

>If we knew the output size, this would work to always give the minimum blur

WorldViewProjection (matrix) certainly store somewhere the window size (=output size) as this matrix is used to convert XYZ from GL space to screen space

Alain
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