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Old 28 December 2016, 09:11   #2
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 19,516
First problem: need logs and config, as usual.

Second: It looks like what happens when sprite resolution is superhires but emulation "base" screen mode is hires: 2 shres pixels gets converted to single hires pixel. (can't fit 2 emulated pixels in place of 1 physical pixel)

You can enable superhires resolution mode but it does not make much sense in WB use except to slow down emulation. (only exception is WB doublescan hires modes)
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