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Old 04 December 2016, 22:20   #16
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 19,559
This problem is caused by stupid audio irq wait (start dma, do something, clear interrupt [This should have been done first!], poll for interrupt). I debugged this years and years ago. There is at least one other game that uses exact same stupid routine.

There is still, possibly only 1-2 cycle, timing difference.
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