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Old 29 November 2016, 12:24   #24
Locutus
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Join Date: Jul 2014
Location: Finland
Posts: 727
Create a paravirtualized environment to run the whole MacOS in.

Thats nothing like WINE ;-)

Ofcourse you could reimplement the Mac Toolbox etc, has (partially) been done before etc.

Probably to port Mac Games just implementing MacDraw would get you very far.

The thing with 'Closeness' and the 68k Mac is that there never was such a thing as 'The Mac' in hardware terms. A Mac Classic and a MacIIfx are about as different as a Atari ST and a Amiga 4000.

Mac software is all written to work against established API's (QuickDraw, etc) which is part of why Shapeshifter etc are fairly 'simple'

...Darn, i ended up posting in this thread again.
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