Quote:
Originally Posted by dJOS
I'd still have thought for anything using floating point math there would be a significant speed up?
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Actually, most software that can use the FPU will not even run if you do not have one (you get a guru if you try to execute FPU instructions without one present), so it is not just a question of speed. Some software was compiled in a FPU and non-FPU versions, and here it usually makes a difference if you can run the FPU version, but you won't see that with much classic software. Software that could benefit from an FPU was usually 3D software and games, which was mainly designed for high end Amigas, i.e. 040/060.