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Old 28 October 2016, 12:55   #24
emufan
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Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 3,649
i've zoned: KoK-OpalVision.lha
the gamefolder plus opal*.librar(y)ies from my libs: folder.

#1) does also work booting w/o startup-sequence.
just added the assigns to opalvison: and karatedat: ( see included assign script )
and started loader.exe. titlescreen looks good, levelscreen in this "grey-ish" mode,
as seen above. no setpatch, no loadwb, just cd to the kok folder, assigns and loader.exe from cli.

btw: did you were using the "install" script of the KoK disk #1?
it does some file converting, while installing. just about to ensure, your non working version
has something todo with the install procedure.

Quote:
This sets control line very differently, it seems hardware trigger method works differently than I originally thought.
i can just nod here while I wait for a new beta


btw: winuae beta 13 10/23/2016 - if I run workbench in P96 with z3-uae-rtg gfx card (800x600 32 bit) and start opalpaint, the system freezes.
if i use pal hires/lace for the workbench, opalpaint just starts as expected.

Last edited by emufan; 28 October 2016 at 13:23.
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