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Old 10 October 2016, 16:25   #12
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 19,531
Updated. Now if shared mode and requested buffer size is >= 10ms (Pre-Windows 10 default WASAPI buffer): use normal AudioClient->Initialize(), if < 10ms requested (currently only if buffer 1/2, possibly 3 too or new "min" option), AudioClient3->InitializeSharedAudioStream() is used.

"Min" buffer option added that selects smallest driver supported buffer size.

WASAPI buffer scale adjusted: for example size 5 now is old buffer size 4 and so on. Pull mode is much more stable than push, there is now less need for very big buffers.

It "sounds" like exclusive mode is not really needed anymore unless you want absolutely smallest latency possible.
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