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Old 26 September 2016, 20:08   #13
mark_k
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Quote:
Originally Posted by Toni Wilen View Post
Added. Shaders also use clamping when accessing source texture.
Thanks, the line is gone.
Quote:
Originally Posted by Toni Wilen View Post
Not going to make any changes that can modify how whole display looks.
I think D3DSAMP_SRGBTEXTURE should only make any difference when blending textures (which could/should be "more correct" then), e.g. when using an overlay texture. In theory, with no overlay the Amiga image should look exactly the same as before.
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