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Old 25 September 2016, 23:30   #10
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Join Date: Aug 2004
Posts: 2,829
Also (but not related to this issue), should you do something like
hr = d3ddev->SetSamplerState (0, D3DSAMP_SRGBTEXTURE, 1);
because the Amiga image data should be considered to be in sRGB space.
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