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Old 25 September 2016, 22:27   #8
Toni Wilen
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 43
Posts: 20,665
Originally Posted by mark_k View Post
The relevant line is probably this then:
fixme:d3dcompiler:compile_shader Compilation target "fx_2_0" not yet supported
Most likely reason.

So for the basic D3D mode, where in the WinUAE source is that handled?
Same file, different code path. Note that there is no option to force no-shader mode without recompile. (In other words: the graphics issue you see may or may not be wine bug..)
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