Thread: Cho Ren Sha 68K
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Old 22 September 2016, 21:51   #31
Join Date: Jan 2012
Location: Serbia
Posts: 275
I refer not to disk/RAM size of sprites but on bandthwidth needed to copy sprites every frame to framebuffer! How much bandwidth you manage to save using precompiled sprites vs raw sprites.
And is it possible to use precompiled sprites on Amiga with bitplane modes?
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