Thread: Cho Ren Sha 68K
View Single Post
Old 22 September 2016, 20:15   #30
AnimaInCorpore
Registered User
 
Join Date: Nov 2012
Location: Willich/Germany
Posts: 143
Quote:
Originally Posted by kovacm View Post
@anima what is peak in MB of data that Falcon can transfer from RAM (sprite in memory) to RAM (on screen video)? And how much % you manage to squezze graphics by precompiling sprites?

Is it possible to have precompiled sprites on Amiga in same manner to spare bandwidth?
I'll have to take a look on that. Actually there's a total number of 1885 sprites which can be flipped horizontally and vertically so the exact number of sprites being compiled is 7560. However, not all of them will be flipped horizontally or vertically but you don't know that before. The background is not really important so it can be replaced by a star field for example. So the main memory consumption results from the compiled sprites.
AnimaInCorpore is offline  
 
Page generated in 0.05511 seconds with 9 queries