Thread: Cho Ren Sha 68K
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Old 20 September 2016, 22:45   #15
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Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 42
Posts: 3,059
Could be doable on AGA+68030. With AGA you can have three graphics layers: A 4 color sprite layer, and dual playfield for two 16 color layers. Seems to be exactly whats needed for this game. The graphics would have to be recolored to fit the lower number of bits per pixel, of course.

Would be surprised if impossible.
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