Originally Posted by James
It would be useful to test everything with Clickboom Quake to see what does and doesn't work - I think it has the same model limitations as the original DOSQuake so a Quake enhancement package I put together doesn't work with it. Model size limits were increased for GLQuake and WinQuake. GLQuake is also more limited than WinQuake in some ways..
Amiquake is based on WinQuake so it would be interesting to see how many of those it could run.
Also, if anyone wants to have a serious crack at a AB3D remake on 68K you can use Odamex, apparently it supports all the features you need for a faithful Port.