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Old 19 September 2016, 02:10   #12
James
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Join Date: Mar 2010
Location: Beckenham/England
Posts: 461
Quote:
Originally Posted by AMIGASYSTEM View Post
Ok thanks, if there are other engines you use I am happy to test them.
It would be useful to test everything with Clickboom Quake to see what does and doesn't work - I think it has the same model limitations as the original DOSQuake so a Quake enhancement package I put together doesn't work with it. Model size limits were increased for GLQuake and WinQuake. GLQuake is also more limited than WinQuake in some ways...

Quote:
Originally Posted by eXeler0 View Post
My initial though was to simply create a AB3d inspired WAD and start making Maps that look like AB3d but not necessarily be exact recreations.
Step 2, add AB3D like monsters and sound effects.
Then if it would "pick up" it would be great to see someone attempt more advanced modifications. Custom weapons, maybe some level conversion tools etc.
We'll see.. IMO oveclocked 060 +AGA is really too low spec to run Q2 decently so it all depends on the penetration of the Vampire when it gets its long awaited FPU.

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Yes, just replacing graphics/sounds would be much simpler.
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