Originally Posted by ReadOnlyCat
I currently work on a game where the landscape is a patch of around 400km square of terrain. If anyone here can find a way for this to fit under 64 MB just for the heightmap you guys are most welcome but I won't be holding my breath.
As you say absolutely nothing about the complexity or detail level of the terrain that would be real easy ;-)
I can probably do it in 64 bytes then ;-)
With 64 kilobytes it might even look "almost interesting" ;-)