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Old 07 July 2016, 00:40   #134
eXeler0
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Join Date: Feb 2015
Location: Sweden
Age: 43
Posts: 1,422
Quote:
Originally Posted by ReadOnlyCat View Post
I currently work on a game where the landscape is a patch of around 400km square of terrain. If anyone here can find a way for this to fit under 64 MB just for the heightmap you guys are most welcome but I won't be holding my breath.
As you say absolutely nothing about the complexity or detail level of the terrain that would be real easy ;-)
I can probably do it in 64 bytes then ;-)
With 64 kilobytes it might even look "almost interesting" ;-)
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