Originally Posted by ptyerman
It is really sad how much the software world has changed in 20 years. I mean, you had games like Frontier on the Amiga that included a WHOLE galaxy and fitted on a single 880k floppy disk, and now you have stuff like Elite 4 (which is sh*t in my opinion) that is multiples of Gigabytes in size and half the gameplay. It stinks the way that computers and software have changed.
I admire developers like David Braben who developed games that worked sufficient on 64kb 8-bit computers, the tricks of demo developers were astonishing and s on. But times have changed. At that time a lot of efforts were made to let it fit on disks and run on limited hardware but not voluntary in all cases... I can remember reading of one developer that moaned that he has to invest more time in optimizations than in game play. Commercial developers then solved it their way... they dropped support