Originally Posted by -Acid-
The 3DO version is great, then you have the playstation and saturn versions up to the dreamcast and playstation 2 versions which will be arcade perfect. However this game was never released on the snes or 16bit consoles, I think you mean SSF2 the new challengers? in which case the snes version has it I agree.
SSF2T on A1200 expanded makes use of the specific hardware registers of the AGA machines.
It's rubbish because they have ported a kludge made on the PC version without which the game would never had been able to run on the IBM machines.
Problem : the guys behind the conversion never removed this kludge, and you have the result : missing frames, when those are in the files of the A1200 version !
Gametek were really jerks for not even making a musician convert the music for the disk version. Stupid beyond anything !
A case where it could have been great, and they fucked it big time !
The AGA version use 7 bitplans, and is in 128 colors.