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Old 26 June 2016, 21:47   #41
DrBong
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Join Date: Dec 2001
Location: Australia
Posts: 2,632
Quote:
Originally Posted by Sandro View Post
which difference is between the version you supplied to codetapper and the one by dlfrsilver?
My version should be the same as SPS #0031 (see HERE also for WHD beta patch by Codetapper), which lacks data for the last two levels (presumably due to a duplication error in first runs of the game) and is probably what all the scene cracks would be based on.

Denis' version is the complete game - he made an extended ADF of it (see HERE), but for whatever reason it isn't in SPS.

There's more info. about the different versions in this thread.

@Denis
Did your version come from an original retail release or the Finale compilation?

Quote:
it seems the pauses bug is related to the game running on the A1200 o related to the a 020+ because it doesn't appear when playing it on a plain A500
The bug exists on any Amiga with 68020 and above IIRC. Maybe someone else here can verify this on real hardware, otherwise I will try and test the game on A2000/030 here to confirm.

Last edited by DrBong; 26 June 2016 at 22:02. Reason: Added links.
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