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Old 25 June 2016, 00:49   #32
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Join Date: Dec 2001
Location: Australia
Posts: 2,268
Originally Posted by musashi9 View Post
Originally Posted by Sandro View Post
thanks for this but it doesn't works very fine

there are pauses during game and when you activate the jump+turn I find that in the 1st level the snakes trow their bullets touching the ground which is not as it should be :check this please
Is Musashi's release simply a disk crack + trainer, or is it supposed to be fixed for higher CPUs also? If it's just a disk crack, then that would explain the pauses. Fixing Ghosts 'n' Goblins is no trivial task as even the WHD patchers had trouble.

Can anyone tell me if CFOU's WHD patch eliminates the pauses 100%? For that matter, did Jeff ever manage it with his JST patch?
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