View Single Post
Old 25 June 2016, 00:49   #32
DrBong
HOL / AMR Team Member

DrBong's Avatar
 
Join Date: Dec 2001
Location: Australia
Posts: 2,190
Quote:
Originally Posted by musashi9 View Post
Quote:
Originally Posted by Sandro View Post
thanks for this but it doesn't works very fine

there are pauses during game and when you activate the jump+turn I find that in the 1st level the snakes trow their bullets touching the ground which is not as it should be :check this please
Is Musashi's release simply a disk crack + trainer, or is it supposed to be fixed for higher CPUs also? If it's just a disk crack, then that would explain the pauses. Fixing Ghosts 'n' Goblins is no trivial task as even the WHD patchers had trouble.

http://eab.abime.net/showthread.php?t=60335

Can anyone tell me if CFOU's WHD patch eliminates the pauses 100%? For that matter, did Jeff ever manage it with his JST patch?
DrBong is offline  
 
Page generated in 0.06941 seconds with 9 queries