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Old 18 June 2016, 08:16   #26
Code Kitten

Join Date: Aug 2015
Location: Montreal/Canadia
Age: 45
Posts: 962
Originally Posted by DrBong View Post
Anyway, going back to the topic, am I the only one who's a bit bored of these retrogaming pixel books that are all flash with lotsa blown-up screenshots, but ultimately have little substance?!
It must be you, because reading the Kickstarter would allow you to figure out that this book should have more than "a little substance":

From the Kickstarter description:
Roger Kean, joint founder of Newsfield Publications who gave us Crash, Zzap! 64 and The Games Machine will be writing a feature on the history of the Amiga computer.
There will be a feature by ex-Retro Gamer editor Martyn Carroll on the move to AGA; a feature on the demo scene and an article on the best music the Paula chip produced on the machine.

We will be talking to those who created the application, such as Amos below.
And those who were involved in creating the games we played and loved. There will be over 30 musicians, programmers and artists (some listed below) telling the reader what it was like to work on the Amiga and talk a little bit about the games or applications they produced.
And we will explore the demo scene, talking to those that started up such groups as Anarchy and Scoopex.
We will have over 30 memoirs in the book. Those contributing to date (and the list will grow) are:
Archer Maclean, David Lowe, , Boys Without Brains, Jez San, Stoo cambridge, Mevlut Dinc, Andy Nuttal, Allister Brimble, Anthony Ball, David Mowbray, Dino Dini, Martin Edmondson, Steve Crow, Peter Johnson, Simon Butler, Tim Wright, Mark Hellewell (Anarchy demo group), Francis Lionet, Ash Hogg, Andrew Hewson, Jim Sachs, Roman Rath (Scoopex demo group), Barry Leitch
and more...
Originally Posted by idrougge View Post
I would if my high moral standards didn't prevent me from asking impressionable people for money in advance in order to do what amounts to an illustrated children's book for nostalgic grownups.
Your high moral standards seem to prevent you from reading the Kickstarter descriptions in full as well (cf above).

Originally Posted by idrougge View Post
Come on, the entire point of Kickstarter is to avoid risks. If you have a captive audience and still don't make a profit, you must be some kind of anti-entrepreneur.
The entire point of Kickstarter has nothing to do with avoiding risk, this notion exists purely in your head and ignore basic entrepreneurial reality.

Kickstarter's point is to allow creators to reach their public directly, removing intermediaries does not remove any risks, on the contrary, risks are now borne by the creator when in the past they were taken by the investors/producers.

A fraction of the projects do actually never reach completion. So much for avoiding risk. Also most projects already start with funds of their own, given the very low sums obtained via backers in general, they have to. So if the projects tank, they generally lose a part of their shirt too.

Also, you are sorely mistaken if you think the audience of the projects is the sole public for them. Look at the number of backers -> they are ridiculously low compared to what is necessary to make most projects profitable.

Shenmue3, the most successful Kickstarter game campaign.
-> 69,320 backers:
It is a joke, totally unprofitable for a game of this ambition. The game will have to reach one or two orders of magnitude more players than that to be profitable.

-> 6,333,295 $:
A complete joke too, this barely covers the marketing budget for a modern title.
There is no way they can develop the game with this.

And that is the most successful campaign in gaming. Kickstarter is ... a kickstarting mechanism, not a guarantee of profitability. Once a campaign is funded, the work and effort just begins and nothing yet is guaranteed.

I wish people started having a better grasp of the reality of making business in this world. Kickstarter is not magic, it does not create valid business models for you, nor does it generate an audience of the desired size. A campaign is just an advance payment.
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