Thread: Beats of Fire
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Old 12 June 2016, 07:37   #583
Code Kitten

Join Date: Aug 2015
Location: Montreal/Canadia
Age: 46
Posts: 1,033
Originally Posted by dlfrsilver View Post
Guys, about graphics, i have devised a new method for dealing with tiles and more generally coin-op assets. And this WAY quickly than before.

I can get out the tiles of a coin-op machine very fast, as well as the right palettes. Final Fight Main difficulty remains the fact that you need to crawl thru the arcade game code to sniff out all the tiledata references, to get the sprites frames for each sprites.
Or you could adapt CodeTapper's MapTapper to search the ROMs for sprites visually.

I doubt Richard Aplin took the pain to look at the entire disassembly in order to find the sprites, he must have used a simpler and faster solution given the little time he had. Maybe we should ask him, if he still remembers.
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