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Old 09 June 2016, 16:52   #7
Bastich
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Join Date: Jul 2011
Location: UK
Posts: 253
Proper 2d was last supported under DX8. I do kind of miss it but TBH you can do a lot more with a custom shader. including only passing in one point and having the fragment shader build the rest

Saying that I just broke all my 3d rendering (2d is fine) under DX11 (left / right handed projection matrix issue possibly) when going over to the DirectXTK (D3DX is so out of date)
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