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Old 05 June 2016, 03:48   #24
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Join Date: Mar 2016
Location: Australia
Posts: 575
Originally Posted by modrobert View Post
OK, thanks for letting me know.

BTW: I like the music, fits the game well.
I was able to reproduce the bug you found in an emulator. I just ran a demo first that would use all the chip ram, then ran the game from a soft reset:

Was actually nothing to do with AGA or A1200, just the way you ran it. The above screen shot is from an emulated A500.

Verified that it is fixed in test version 3.
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