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Old 05 June 2016, 00:00   #23
Galahad/FLT
Going nowhere

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Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,504
Quote:
Originally Posted by alpine9000 View Post
The "more info" was meant to just be the sub title for the last two lines in the credits.

All advice will be gratefully received Especially for up coming games as the next one will be a bit more ambitious.

I wasn't too worried about the track loaded version as I figured most people that care about speed will use the workbench version.

I didn't want to release a workbench test version until I had some feedback that the game was stable on AGA hardware (don't want to corrupt people's hard drives!)

It's just a flag in my build and the trackloader is gone and it generates a normal hunk executable.
No worries, just see how you get on if its too big for fitting in 512k, lots of things we can do
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