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Old 04 June 2016, 23:42   #22
alpine9000
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Join Date: Mar 2016
Location: Australia
Posts: 348
Quote:
Originally Posted by Galahad/FLT View Post
I take it the 'more info' in the credits is a placeholder?

If you need advice closer to release, to either bypass a trackloader or if you have enough data, i can show you how to utilise extra ram and stuff like that
The "more info" was meant to just be the sub title for the last two lines in the credits.

All advice will be gratefully received Especially for up coming games as the next one will be a bit more ambitious.

I wasn't too worried about the track loaded version as I figured most people that care about speed will use the workbench version.

I didn't want to release a workbench test version until I had some feedback that the game was stable on AGA hardware (don't want to corrupt people's hard drives!)

It's just a flag in my build and the trackloader is gone and it generates a normal hunk executable.
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